Author: Owen Williams
Publisher: Harper Design
An imaginative, full-color, fully authorized in-world guide to the creatures and scenes from all of the Alien movies, including breathtaking 3-D Augmented Reality animations. A book like no other. An experience you'll never forget. The Alien movie franchise has been shocking audiences for more than thirty-five years, and the series now continues in eons to come—where this special interactive edition derives. Beamed back to us from the future reality witnessed in the movies, it is a handbook for new recruits of the U.S. Colonial Marines. The Book of Alien includes everything you need to know to identify and combat the terrifying, extra-terrestrial species known as Xenomorphs. Protecting yourself and mankind against this significant and ever-growing threat is the goal. With this book, you will learn how to clearly identify the threat—and which weapons you will need to successfully neutralize it. A practical combat guide The Book of Alien is both an old-world handbook—featuring paper pages, text, diagrams, and 100 color and black-and-white photographs—and a futurebook—with 3D interactive animations, sound and vision. A superb interactive companion volume to all the Alien movies, The Book of Alien is an exciting immersive experience that lets you revisit many key moments from the movies, and interact with people, objects . . . and of course, aliens! This groundbreaking book features Augmented Reality animations, which bring favorite Xenomorph creatures to life via smartphone or tablet.
Author: Lee Brimmicombe-Wood
Publisher: Titan Books
Examines the technology of the movie with diagrams, technical schematics, and plans, providing details about the guns, vehicles and ships of the USCMC, and the men and women who use them.
Author: Graham Langridge
Publisher: Titan Books
Technical drawings of all the major ships and vehicles from the Alien movies, presented in incredible detail. Includes iconic spacecraft like the Nostromo, the Sulaco and the Covenant. Alien: The Blueprints is a collection of brand new blueprints of all the major vehicles, ships and technology of the Alien movie universe. Artist Graham Langridge delves deep into the concept art, set designs and photography to recreate full and accurate blueprints of the drop ship, the Sulaco, the Nostromo and many more. Covering all the movies including Prometheus and Alien: Covenant, this is a must-have for any Alien fan. * Large-format pages reveal these technical drawings in breathtaking detail. * Gatefold pages allow for large vessels like the Sulaco and the Covenant to be shown at a greater size. * Includes the Covenant, the lander and the cargo lifter from Alien: Covenant
Author: Running Press
Publisher: Running Press
Based on the sci-fi horror blockbuster Alien franchise, this one-of-a-kind kit features a Xenomorph bust figure with pop-out inner mandible head and hissing sound at the push of a button, a must-have collectible for fans of the cult series. Also included is a 48-page book featuring quotes and full-color photos from the original 1979 Alien film
Author: Steven George Krantz
Publisher: American Mathematical Soc.
"One of the themes of the book is how to have a fulfilling professional life. In order to achieve this goal, Krantz discusses keeping a vigorous scholarly program going and finding new challenges, as well as dealing with the everyday tasks of research, teaching, and administration." "In short, this is a survival manual for the professional mathematician - both in academics and in industry and government agencies. It is a sequel to the author's A Mathematician's Survival Guide."--BOOK JACKET.
Author: S D Perry
"Alien: The Weyland-Yutani Report" contains extensive information on the characters, locations, vehicles, and weapons from "Prometheus "and the "Alien "films. "For hundreds of years now, scientists at the Weyland-Yutani Corporation havebeen monitoring the behavior of an alien life-form so powerful that its potentialfor military application appears limitless. Although all attempts to harness thebeast s abilities have ended in appalling bloodshed, the acquisition of theXenomorph remains a priority. As such, Weyland-Yutani has granted you accessto their detailed files on the alien in the hope that you will be able to helpcapture and subjugate one of these fascinating yet deadly creatures." This exclusive in-world book utilizes specially commissioned illustrations and thirty-five years of "Alien" movie concept art and film stills to create a deeply engrossingreading experience that explores the nature of the Xenomorph in unparalleled detail."Alien: The Weyland-Yutani Report"contains extensive information on the characters, locations, vehicles, and weapons from the movies, along with an in-depth breakdown of the Xenomorph s life cycle, to give readers the most comprehensive look at one of movie history's greatest monsters. Covering all aspects of this hugely popular franchise s thirty-five-year history, "Alien: The Weyland-Yutani Report "is the ultimate book for fans."
Author: Dorling Kindersley Publishing Staff, Eliza McCarthy, Martin Schwabacher, Sasha Nemecek
The Solar System takes the reader on a journey from the Moon, to Mars, to the outer planets and finally beyond, using stunning Augmented Reality images based on the American Natural History Museum's Beyond Planet Earth Exhibition. Readers will learn about the history of Moon exploration, the possibilities of asteroid mining, the problems that will face future colonies on Mars and dozens of other exciting challenges that face the space scientists of today and tomorrow.
Author: Rae Earnshaw, Richard Guedj, Andries Van Dam, John Vince
Publisher: Springer Science & Business Media
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues . Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
Author: Vernor Vinge
Publisher: Tor Books
Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025. Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts. Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access—through nodes designed into smart clothes—and to see the digital context—through smart contact lenses. With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination. In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot. As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author: Jane Jacobs
Thirty years after its publication, The Death and Life of Great American Cities was described by The New York Times as "perhaps the most influential single work in the history of town planning....[It] can also be seen in a much larger context. It is first of all a work of literature; the descriptions of street life as a kind of ballet and the bitingly satiric account of traditional planning theory can still be read for pleasure even by those who long ago absorbed and appropriated the book's arguments." Jane Jacobs, an editor and writer on architecture in New York City in the early sixties, argued that urban diversity and vitality were being destroyed by powerful architects and city planners. Rigorous, sane, and delightfully epigrammatic, Jacobs's small masterpiece is a blueprint for the humanistic management of cities. It is sensible, knowledgeable, readable, indispensable. The author has written a new foreword for this Modern Library edition.
Author: Joey Spiotto
Publisher: Titan Books
See a new, caring side to the legendary science fiction monster as he tends to Jonesy the cat, endeavours to keep his house cleaner than the Nostromo, and searches for his place on a cold, new, alien world: Earth. From facehuggers to feather dusters, discover how the perfect killing machine relaxes after a day of scaring space marines.
Author: Jesse Schell
Publisher: CRC Press
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author: Titan Books, Mark Salisbury
Publisher: Titan Books
Alien is a science fiction milestone and one of the most thrilling, terrifying, and beautiful film franchises of all time. Alien: The Archive is the first complete book of the stunning artwork and photography from all four films.